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The DataPathvalue should point to the drive letter for your Moto Racer 2 game disc. You will probably have to adjust the three values that are marked red in the example above. Note: Please copy and paste the whole block of text as-is, to have the line breaks in the right places. "SavingPath"=" C:\\Program Files\\MotoRacer2" Open a text editor (such as Windows Notepad) and copy the following into a new text file: You now need to enter the required information into the Windows registry.
#Moto racer 2 windows xp manual
You have now performed all necessary steps for a manual installation of the game.
#Moto racer 2 windows xp archive
Copy the Moto.exe file contained in the patch archive into your Moto Racer 2 installation directory. You can find this inofficial “XP Patch 1.36.3”, for example, at MegaGames. You should not use the one provided on the game disc (Moto.ex_) but the one from a fan-made patch that was designed to work on Windows XP and above. The only thing still missing now is the main game executable. However, you have to create, within the data subdirectory of your game installation, a new, empty subdirectory called tracks.
![moto racer 2 windows xp moto racer 2 windows xp](https://cdromance.com/wp-content/uploads/2018/11/5355_front.jpg)
You may exclude the files moto16.dl_, moto32.dl_, and Moto.ex_ from the copy as they are not needed. Into that new directory, copy the data subdirectory from your Moto Racer 2 game disc.
#Moto racer 2 windows xp install
Create a new directory on your harddisk, into which you want to install Moto Racer 2. Solution: The game has to be installed manually. Problem: Although a 32-bit game, Moto Racer 2 is installed with a 16-bit version of InstallShield, which means that the installer cannot even be started on a 64-bit version of Windows. Originally developed for: Windows 98, DirectX 6.0 If you know of any workaround to get this game to run in 64-bit Windows, please write a comment.ĭeveloper: Delphine Software International Other operating systems under VMware have not yet been tested.Īs of now, this problem seems to be unsolvable, and the only solution to run the game under a native 32-bit operating system (Wine under Linux is reported, but not confirmed, to work I am about to test the game using Wine for Windows). VMware’s 3D accelerator emulation has been tested and found not cooperating either, using Windows 98 SE as a guest operating system. Neither switching to a 16-bit desktop nor using compatibility mode solves the problem. The game runs fine in Windows XP, Windows Vista, and Windows 7 as long as it is a 32-bit edition. Status: This seems to happen on 64-bit systems only. Problem: Although the game successfully detects a 3D accelerator during installation, the game itself quits right after startup, claiming there is no 3D accelerator present. Please write a comment if you have found a fix for this problem. The game remains playable, while lacking some in-game information. Status: This problem is unresolved, and probably related to newer versions of DirectX. This includes the race information and freestyle score tallies in the top left corner of the screen, as well as the rider names – the boxes for the names show up, but they are empty. Problem: Some in-game text is not displayed. Originally developed for: Windows 95/98, DirectX 5